Technical Artist – Graphics (727830)

Contract, Open
Bellevue WA
Posted 7 months ago

Responsibilities

  • Work with the engineers to create high quality art assets and demos.
  • Collaborate with engineering and product teams to help build features and solve creative problems.
  • Help create preferment graphics shaders for awesome visuals.
  • Understand and communicate asset optimization to help optimize art assets so they are used efficiently but maintain visual quality.
  • Be able to write up documentation / create pdfs on art pipelines and processes to get desired effects to be used as guides for other teams.

Basic Requirements

  • BS/BA degree in Computer Science, Engineering, Graphics Arts, Art or equivalent industry experience.
  • Cinematic or Games or Movie production. The ideal candidate also has experience in production for mobile games in VR/AR applications.
  • Expertise in 2D and 3D art packages. Examples: Maya/3DS Max/Blender/Photoshop etc.
  • Understanding of asset optimization challenges/techniques.
  • Expertise in creating real-time visual effect sequences, character animation, and lighting.
  • Passionate about improving the visuals of real-time graphics.
  • Excellent communication skills.

Preferred Professional Knowledge & Skills

  • Scripting language or programming experience.
  • Understanding of Topologies and Model Geometry.
  • Polygon reduction techniques / tools. Examples: Rhino, Mudbox, etc.
  • High poly authoring tools. Example: zBrush.
  • PBR Material generation preferably experience with Substance Designer / Painter (or Marmoset / equivalent).
  • Practical experience with Unity 3D, Unreal or similar game engines.

Job Features

DurationUntil 08-Nov-2019

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